Oct 05, 2005, 07:39 AM // 07:39
|
#1
|
Ascalonian Squire
Join Date: Feb 2005
Location: Magog, Qc .. Canada
Guild: SCUM
Profession: N/Me
|
Hell's Percipice for Dummies
Hell's Percipice, the last mission of the game, has to rank up there with Thirsty River and Thunderhead Keep as bring the most difficult missions to complete. Again this mission demand teamwork and some knowledge of what lies within.
Finding a group for this mission if you are not an Elementalist, Monk or Warrior is next to impossible because of the noobie bias that prevails in the game. On top of which 9 out of 10 pugs usually fail this mission.
The ideal group for this mission would be:
1 Ranger with "Winter" (to convert elemental damage to cold, the mobs are weak to cold damage)
1 or 2 Warriors with "I will Survive" and "Endure Pain" also "Healing Breeze" is a plus as is "Mend Aliment"
1 or 2 Elementalists with "Ward against Melee" and "Ward against Elements"
1 Necromancer with 'Well of Power or Blood" and "Blood is Power" or "Blood Ritual"
1 Shutdown Mesmer
1 Heal Monk
1 Protect Monk
I have done this mission with less than the ideal grouping but its more time consuning. I have actually done this one on my Mesmer with an Elementalist and 6 henchies.
The golden rules for this mission, that are vital to be successfull are as follows:
1) Do not rush, pull small groups some areas in the mission have alot of baddies so watch out not to aggro too many mobs
2) Focus fire because of the nature of the mobs. They break down into other mobs. One target caller only. I recommend that the target caller have some experiance with this mission.
3) When fighting, defeat enemies in this order: Sparks(Imps), Hands/Fists of the Titans, Burning Titans, Risens Ashens.
If these rules are not followed the group will fail which is why most pugs flop.
When Burning Titans (melee mob, their hits set you on fire) die they respawn into Risens Ashens (Necro mob strips enchantments) who in-turn respawn into 2 Hands/Fists of the Titans (melee mob, their hits set you on fire). As can be seen from the mob descriptions they cause alot of life degeneration (fire = -7 health degen).
Pax
|
|
|
Oct 05, 2005, 07:47 AM // 07:47
|
#2
|
Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
|
I finished it with 7 people, no ranger, no winter. I just happened to find a bow along the way and pull.
Honestly, to really do this you just need good team work. Cooperation. Patience ...like with almost everything else in the game. Good rules though.
Pulling/Waiting/Timing = Winning.
|
|
|
Oct 05, 2005, 07:53 AM // 07:53
|
#3
|
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
I did it once with 2 Warriors, another W/R with Winter, and henchies for the rest. I don't remember if there was a single death. This mission wasn't really hard in the first place as long as you pull one group at a time and maybe had someone with Winter; the bonus was a piece of cake until recently when they made the Lords drop Ashen Hulks, which made it maybe 1% harder.
Also, you might want to try the Tyrian Explorers' League for general questing/missioning rather than the Sorrow's Furnace board...it just makes sense.
|
|
|
Oct 05, 2005, 08:05 AM // 08:05
|
#4
|
Jungle Guide
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
|
It's really not a difficult mission, Hell's Percipice is much much easier than Thunderhead and Thirsty. HP just requires lots of patience.
|
|
|
Oct 05, 2005, 08:27 AM // 08:27
|
#5
|
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Quote:
Originally Posted by Sai of Winterland
It's really not a difficult mission, Hell's Percipice is much much easier than Thunderhead and Thirsty. HP just requires lots of patience.
|
...Hold on a second, Thirsty River was hard? Geez, next thing you know I'll be hearing about people who can't pass the Great Northern Wall too...
|
|
|
Oct 05, 2005, 08:35 AM // 08:35
|
#6
|
Jungle Guide
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
|
Quote:
Originally Posted by Savio
...Hold on a second, Thirsty River was hard? Geez, next thing you know I'll be hearing about people who can't pass the Great Northern Wall too...
|
Yeah Thirsty was not hard but Hell's Percipice is still much more easier, just saying. Actually, it is a tie between HP and TR...easy missions. Thunderhead is just a pain in the butt.
|
|
|
Oct 05, 2005, 08:35 AM // 08:35
|
#7
|
Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
|
Am I just incredibly lucky then to have beaten this mission on the
first try?
|
|
|
Oct 05, 2005, 08:37 AM // 08:37
|
#8
|
Jungle Guide
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
|
Quote:
Originally Posted by Sister Rosette
Am I just incredibly lucky then to have beaten this mission on the
first try?
|
I think everyone beaten HP on the first try, I did on my first time.
|
|
|
Oct 05, 2005, 08:57 AM // 08:57
|
#9
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Great Britain
Profession: W/P
|
Quote:
Originally Posted by Sister Rosette
Am I just incredibly lucky then to have beaten this mission on the
first try?
|
Yes and no. It's very possible to do it first time, but it requires you having a decent group. Otherwise you will fail repeatedly (as was in my case) until you find some non-retards to play with
|
|
|
Oct 05, 2005, 09:13 AM // 09:13
|
#10
|
Lion's Arch Merchant
|
Most missions that are considered hard are just annoying. You dont need to be a retard to fail at thunderhead / thirsty / elona / ring of fire / HP. Lag, disconnects, leavers, or a mistake or 2 can force you to redo all the easy (and timeconsuming) buildup, before you reach the parts that actually matter. If you did the mission at least once, you have a huge advantage. I failed thirsty at least 5 times before i realized that you have to keep to the left wall during the second battle with 2 teams. This and the monk boss are the only "choke points". Everything else is just mopping up mobs who never had a chance. And my ideal setup for any mission:
1-2 warrior
1 healer monk
1 prot monk
1 smiter / healer
3-4 echo nukers.
one can go /r and bring winter if needed
|
|
|
Oct 05, 2005, 09:20 AM // 09:20
|
#11
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
I found the LAST mission pretty easy (with henches), as long as I took it slow & methodic, pulled & killed one group at a time. There's just one place, with a boss & about a dozen spark of the titans, which is particularly hard.
The ring of fire mission, with the lava lakes, was a pain though, as the henches insist on standing in the lava (and in the meteor showers). I still have no good tactic against lava imps waiting at the end of a lava lake. In the end I learned that disregarding the viziers advice and going in the front door was much easier than "sneaking in the back door".
|
|
|
Oct 05, 2005, 05:27 PM // 17:27
|
#12
|
Frost Gate Guardian
Join Date: May 2005
Location: good from far, far from good
Guild: Gaming Continuum
Profession: Mo/Me
|
Although I would agree that Hell's is a reasonably easy final mission, I'm wondering why this thread is in the Sorrow's Furnace section?
|
|
|
Oct 05, 2005, 05:37 PM // 17:37
|
#13
|
Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
|
yep I agree with savio.. beat hell's so many times on all 4 chars using henches.. used to take 1 person to lich for 10k a pop- that's how I used to make money with my first char.. was way back too remember people used to call me liar when you told them you could hench it, then there'd always be one person who was sick of losing there and pay up.. it's not a hard mission to beat if you know how to pull.. always hit the sparks first > burning titans > finish hulks one at time and don't split more than one.. there's a few other tricks too.. they've changed rurik to make it a little harder but it's still same if you pull the hands in front then the sparks.. then finally rurik- you won't pull the hands that idle behind him.. also if you run back after the cutscene- there's another rurik that spawns back where the portal guards used to be at.. he's by himself too- only reason I can think they did this was for people who wanted to capture hundred blades.. oh yeah when you hit the lava just hang back there until all hands and bosses spawn- bonus is'nt hard either just don't over aggro
think pretty much done with gw- got fissure and cit on the other 3 chars- best weps the game has.. I've had my fun in arenas too.. no hoh but that's cause my computer is so slow I lag hard in anything over 4 players (play on a 700 athelon slot a < slot not socket hehe)
here's screens on my original elem at the lich.. try it out the henches they actually better than 80% of the people
check this out.. works more often than you'd think- show's how many aolers actually play arena lol
|
|
|
Oct 05, 2005, 06:06 PM // 18:06
|
#14
|
Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
|
posted in wrong forum.
|
|
|
Oct 05, 2005, 06:56 PM // 18:56
|
#15
|
Ascalonian Squire
Join Date: Sep 2005
Guild: From Light/Of Darkness
Profession: N/E
|
You mean the missions get harder than The Great Northern Wall? I'm in for it then....
|
|
|
Oct 05, 2005, 07:07 PM // 19:07
|
#16
|
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
|
LOL. Well the great northern wall is hard if you stand there and say "Dont worry! I'll defeat the Charr!"
|
|
|
Oct 06, 2005, 02:42 PM // 14:42
|
#17
|
Pre-Searing Cadet
Join Date: Sep 2005
Guild: Ham and Pineapple
Profession: R/Me
|
I tried for ages to finish this with a group of people, but the first time I tried with henchies I did it without dying. It was so very easy.
|
|
|
Oct 06, 2005, 02:50 PM // 14:50
|
#18
|
on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
|
Moved to quest/mission forum as it is not community-related.
__________________
|
|
|
Oct 06, 2005, 07:16 PM // 19:16
|
#19
|
Academy Page
Join Date: Jul 2005
Guild: Ancient Spirits
Profession: E/Me
|
Thunderhead Keep is the hardest mission in the game IMO. I finished Hells Precipice with 2 other guildies and the rest henches. It was way to easy for a final mission.
I also think Elonas and Thirsty River are easy. At least if you know what you are doing.
|
|
|
Oct 06, 2005, 09:06 PM // 21:06
|
#20
|
Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
|
I beat it with 3 people before the nerf of ER. 1 Smiter, 1 Tank and 1 Monk. There aren't many PVE missions that that group of 3 couldnt beat.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Need a PvP Guide for Dummies...
|
Lil Cactus |
Questions & Answers |
25 |
Mar 20, 2008 08:44 PM // 20:44 |
Vilaptca |
Screenshot Exposition |
21 |
Jan 25, 2006 09:11 AM // 09:11 |
Lasher Dragon |
The Campfire |
19 |
Jan 19, 2006 03:48 AM // 03:48 |
Sister Rosette |
Explorer's League |
23 |
Dec 20, 2005 11:40 PM // 23:40 |
Soulfly |
The Riverside Inn |
22 |
Sep 17, 2005 04:33 PM // 16:33 |
All times are GMT. The time now is 08:43 AM // 08:43.
|